Frequently Asked Questions


Why does Risen3D run so slow on my PC?                          

How do I get Risen3D to work?

Why are there separate model packs for Risen3D, will jDRP models work with Risen3D?

Will Risen3D ever adopt all the additional jDoom features?

What do I do if I get a runtime error in the R3DLauncher?

Are you going to make a Linux version of Risen3D?

Are you going to provide software rendering for Risen3D?

Why is there no D3D support for Risen3D?

How do I get High resolution textures and patches to work in Risen3D?

Will Risen3D ever become Multiplayer?


Why does Risen3D run so slow on my PC?

It is more than likely your PC which is slow.  Risen3D ( as well as JDoom ) requires a system with adequate specs.  If  you have all the enhancements switched  on,  you will  require at least a 1GB CPU and a  Geforce 4 or equivalent  - these would be the minimum specifications required for the less demanding maps.

If you wish to play the Risen3D custom maps your system specs need to be a fair bit higher, you will require at least a 2GB CPU and GeforceFX 6600 or equivalent.

The rendering of models and particle effects is very demanding of both the CPU and Graphics card. Dynamic lighting can also take a hit on overall performance. Be prepared to sacrifice eye candy for performance if necessary.

Speed is also map dependant, there are a lot of maps that were just not meant  to be played on GL ports with MD2 models and particle effects. Wide open spaces crammed with monsters and excessive lighting sources  will bring down any modern game engine, Risen3D is no exception.

Have a read of -  Risen3D and speed issues.

If using one of the Sound Blasters - setting your midi playback device to a SW SYNTH can dramatically improve performance.

Make sure the 'Texture Compression' option is enabled in the launcher if you have video memory less than 256 MB. If you only have a 64 MB video card but have a substantial amount of system memory ( RAM ) then try setting your AGP aperture to a larger value in bios.

If your graphics card has 256MB or greater onboard memory - make sure the 'Texture Compression' option is disabled in the launcher.

Risen3D looks pretty  good in OpenGL without all the bells and whistles, so be prepared to experiment.

How do I get Risen3D to work?

Download or place all of your zipped pwads into the R3DArchives folder, from there the R3DLauncher will manage all of the Risen3D directory structures and command line syntax. Using the launcher and by right clicking on an archive name you can create an auto-loading udir.

Why are there separate model packs for Risen3D, will the jDRP models work with Risen3D?

Risen3D now exclusively uses its own model packs, only the models found on this site will work with Risen3D. Any  jDRP models not found on this site will not work with Risen3D. There will be a Risen3D compatible version of the jDRP available some time after it's official release.

Will Risen3D ever adopt all the additional jDoom features?

Risen3D is based on Doomsday v1.7.8 and there are no moves at present to further track the Doomsday engine.

What can I do if I get a runtime error in the R3DLauncher?

It may be that the R3DLaunch/config.r3d file has become corrupted - delete this file to restore the launcher defaults.

Are you going to make a Linux version of Risen3D?

Risen3D relies heavily on Microsoft's DirectX, to implement a Linux version would be a fairly major task, so unfortunately there will be no Linux version in the foreseeable future.

Are you going to provide software rendering for Risen3D?

The simple answer is no, Risen3D is purely an OpenGL port, software rendering is a little out of date.

Why is there no D3D support for Risen3D?

D3D rendering is not supported by the author due to the additional overhead required to maintain the port, also  given the fact that OpenGL is the faster renderer.

How do I get high resolution textures and patches to work in Risen3D?

The texture packs should be installed into the Risen3D/Data  folder,  this will create the subsequent sub folders for the relevant iwads. Alternatively, high resolution textures can be used by Risen3D no matter where they are located, just specify the path in the R3DLauncher or use the -td <"path"> switch in a batch file. Make sure you read the  R3D Hires textures  for more information on the hires texture structure.  Patches are similarly stored in Risen3D/Data/Patches, if however you use the patches supplied from this site - they will be installed to the correct paths.

Will Risen3D ever become Multiplayer?

There are no plans to make Risen3D a multiplayer port, there are already enough excellent ports providing this feature.