Risen3D is an advanced Doom port
by Graham Jackson based on Jaakko Keranen's
Risen3D should be used as a stand
alone port as it does not require any of the Doomsday binaries.
Full Boom and MBF compatibility.
rendering of OpenGL graphics.
Slopes and 3D
Md2 models, particle effects and high resolution texture
Translucent water and underwater
Outside fog support for maps that
Model activation capability using the R3D scripting method.
spawning using the R3D scripting method
Dedicated smart Launcher for easy launching and
rate for smoother game play.
Definition and dehacked editing capabilities.
Basic Doom mode
ambient sounds, scrolling skies and stealth monsters.
In game texture alignment using the R3D Edit mode.
- Advanced algorithms provide more accurate rendering in
Make sure you take time to read
all the documentation for a better understanding of Risen3D
post XP sound issues