Risen3D |
Risen3D is an advanced Doom port
by Graham Jackson based on Jaakko Keranen's
Doomsday port.
Risen3D should be used as a stand
alone port as it does not require any of the Doomsday binaries.
Features
- Advanced algorithms provide more accurate rendering in
OpenGL.
-
Full Boom and MBF compatibility.
- Super fast
rendering of OpenGL graphics.
- Slopes and 3D
floors.
- Md2 models, particle effects and high resolution texture
options.
-
Skybox support.
-
Translucent water and underwater
effects.
-
Outside fog support for maps that
require it.
-
Model activation capability using the R3D scripting method.
- Mobj
spawning using the R3D scripting method
- Detailed texture
support.
- Dedicated smart Launcher for easy launching and
wad management.
- Uncapped frame
rate for smoother game play.
- Definition and dehacked editing capabilities.
- Basic Doom mode
option
- Water splashes,
ambient sounds, scrolling skies and stealth monsters.
-
In game texture alignment ( also supports
DeePSea
method ).
Make sure you take time to read
all the documentation for a better understanding of Risen3D
IMPORTANT: Vista and Windows 7 sound issues
Readme