Risen3D |
Risen3D is an advanced Doom port
by Graham Jackson based on Jaakko Keranen's
Doomsday port.
Risen3D should be used as a stand
alone port as it does not require any of the Doomsday binaries.
Features
- Advanced algorithms provide more accurate rendering in
OpenGL.
Full Boom and MBF compatibility.
Super fast
rendering of OpenGL graphics.
Slopes and 3D
floors.
Md2 models, particle effects and high resolution texture
options.
Skybox support.
Translucent water and underwater
effects.
Outside fog support for maps that
require it.
Model activation capability using the R3D scripting method.
Mobj
spawning using the R3D scripting method
Detailed texture
support.
Dedicated smart Launcher for easy launching and
pwad management.
Uncapped frame
rate for smoother game play.
Definition and dehacked editing capabilities.
Basic Doom mode
option
Water splashes,
ambient sounds, scrolling skies and stealth monsters.
In game texture alignment using the R3D Edit mode.
Make sure you take time to read
all the documentation for a better understanding of Risen3D
IMPORTANT: Windows
post XP sound issues
Readme